Computing

Technology is everywhere and will play a pivotal part in students' everyday lives as they grow.  We therefore recognise the importance of teaching children the knowledge and skills necessary to be competent and confident users of technology. Here at Kingsmead Primary School, we want our pupils to be digital creators (not just consumers) and our broad curriculum, encompassing computer science, information technology and digital literacy, reflects and promotes purposeful and thoughtful use of technology to equip children for the modern world. 

Although we recognise the importance of technology in our lives, we also want our pupils to understand that there is always a choice when using technology and as a school we utilise technology to model positive, thoughtful use. We recognise that the best prevention for misuse of technology/social media is through education. We have a focus on E-safety every year,  allowing pupils to make positive choices regarding when to and when not to use technology. 


The National Curriculum aims for computing ensure that all children:


Within our computing curriculum, pupils will learn how to create, analyse, organise, programme, problem solve and think computationally.  Our computing curriculum is designed and taught explicitly with weekly lessons and although our planning incorporates a wide range of fundamental skills, it also evolves constantly, to stay relevant and current. It is a working document that is updated regularly. Recently we have purchased new Microbit and Crumble technologies and our planning has been updated to include planning for this and although computing is taught explicitly, we also provide a wealth of opportunities in other subject areas to transfer the skills taught in creative ways. We encourage staff to embed computing across the whole curriculum to make learning creative and purposeful. We make creative links between Design Technology, Mathematics and Science by using code to programme moveable vehicles and to use the design software Tinkercad to create 3D designs and then print them, bringing their learning to life! In science we use data logging when looking at shadows and we create line graphs when examining heart rate and the impact of exercise. We make meaningful links to subjects like history, by using computers to crack codes and ciphers when looking at our WWII topic. This all helps bring purpose and creativity to the computing curriculum.  Where possible we invite STEM ambassadors into school to show purposeful links between the work done in a classroom and jobs in the real world.

We have created a comprehensive progression document for staff to follow to best embed and cover every element of the computing curriculum. The knowledge/skills statements build year on year to deepen and challenge our learners. There is a balance each year so that children cover digital literacy, information technology and computer science and E-Safety is covered comprehensively in each year group.  

The children will be aware of how to use technology safely.